![]() ![]() ![]() And whilst it may seem a little thing, well laid out menu systems help complement the action, ensuring you’re never out of the madness for too long. Complete these – you know, X kills with a weapon, utilising environmental objects a set number of times – and filling out Wang’s skill set and weapon types, making him an absolute badass (more so than even he knows) takes things in Shadow Warrior 3 to an even higher level. It helps that it all sounds and looks so good too – we’ve been especially taken in by the cutscenes and their well directed way of purveying the situations ahead.Ĭharacter and weapon upgrades are plentiful, as are in-game challenges which are easy to keep track of. It’s very much like the rebooted DOOM in fact, but in our eyes feels more rounded and open to fun. Throw in the occasional bigger boss that come with their own health bar and unique way of working, and this easily plays out as a first person shooter’s dream. Some will freeze enemies, others will increase your health, more will allow you to deliver some serious firepower.Ĭlearing an arena normally leads to another linear pathway, letting you and Wang rinse and repeat as the story progresses. These never get old either, with each one providing a specific special weapon on the back of it timed so they don’t become too overpowering. Thankfully, orbs are dropped for every kill, with health and ammo options dictated by your final kill type melee or ranged.įinisher moments also build on this and once you’ve been able to build out your special meter, getting up close and pulling off some Gore moves is great fun. It gets trickier once the more complex characters of the brute-like Oni Hanma, the laser-firing Shoguns and especially the destructive Mogura Twins rock up on the scene. Yes, mostly you’ll just be able to pummel any of the seriously freaky hordes into submission – especially those made up of standard grunt hordes of Kugutsu and Shogai – but as the game progresses and the sheer number of enemies at any one time increases, you’ll have to start thinking about exactly how you’re going to take opponents out. There’s a bit of strategy and tactical calling to this combat too, as each and every foe comes with their own unique abilities and attacks. ![]() Without a word of a lie, we’ve found Shadow Warrior 3 to deliver one of the most engaging combat situations we’ve played through for ages. Slicing, dicing, shooting and causing utter chaos is the name of the game here, mixing in some chi-based powers as well, allowing you to push back oncomers before assessing the situation and going back in, all guns blazing. Weapon selection is a cinch via a weapon wheel, but combining these ranged weapons with your deadly melee katana is where this game comes into its own coming on and off the attack, switching things up as you need to is where this really excels. But it’s when Lo Wang lands in an arena, where Shadow Warrior 3 really comes into its own.Īrmed with an arsenal of wicked weaponry, from your everyday standard pistol, through a shotgun, dual-wielded machine guns, rocket launchers, rifles and even disk firing catapults, taking down those ahead of you is huge fun. The platforming is really neat, letting you jump and swing like the king of the jungle. Honestly, the checkpoints are really well done here, keeping interest levels high at all times. Jumping, double jumping, dashing and utilising a grapplehook (you know, because all video game characters need a grapplehook) will see you right at all times, and should you find you out that you’ve put a foot wrong, with Wang falling to his death, well placed checkpoints will mean there is little backtracking. Instead you’ll be urged on, excited to discover what madness is ready to unfold. It could be said that some may find this restrictive nature a bit of a tie, but Shadow Warrior 3 has been so well put together by Flying Wild Hog, combining cutscenes with action orientated elements, that it’s never a chore to play. But that’s not a bad thing, as it ushers the player down corridors, set pieces and pathways, always nearly ending in standalone arenas that are absolutely full of opposition. In fact, aside from the odd small detour that will tempt you with ability upgrade orbs, this is about as linear as it gets. What plays out is a single player, first person adventure that is an utter joy, as it goes about tasking the player with combining all manner of abilities as one, overcoming hordes of freaky foes, taking in some seriously tight parkour platforming, and even having to solve the odd puzzle or two whilst they are at it.įor the most part, Shadow Warrior 3 plays out as a very linear adventure. ![]()
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